![]() Go back and load your game and it should work now. Exit the game then move those files back into the folder ![]() Go into your Data/Scripts folder and move the CS_UpgradeTroopsMenu.pex and CS_ClaimAreaFunctions.pex files out of the folder. - Fixed issue where blacksmith menu would not open if the player had hired a guard at a banner previously IMPORTANT- If you had this problem you need to do the following things to fix the save:.- Moved Whiterun Hold Camp to an area slightly away from the Saints and Seducers camp.- Fixed issue where troops would not upgrade their equipment.IF YOU ARE NOT UPDATING AND THIS IS THE FIRST TIME YOU'RE DOWNLOADING VOICE FILES JUST DOWNLOAD THE ONES IN THE MAIN FILES FOLDER IF YOU ARE UPDATING FROM 0.3.2 OR 0.3.1 AND WANT THE VOICE FILES YOU ONLY NEED TO DOWNLOAD THE FILES IN THE V0.3.3 FOLDER IN THE GOOGLE DRIVE. NOTE: THIS UPDATE INCLUDES NEW LINES OF DIALOGUE.- Fixed issue where Meetings with the Jarls might not start after sitting down.- Fixed issue where Orcs could not be recruited to the faction.v0.3.3 (Minor Update) (New Voice Files).- Fixed issues in regards to freeing POWs.- Added option to kill Prisoners of War even if they are not registered as following you (should be an option just in case they are still following you after ransoming.- Fixed possible issue of Steward not talking to you after sitting in throne (For some reason v0.3.3 caused some people who didn't have the problem in the first place to start having the problem).- Fixed possible issue of looping steward dialogue when inside the throne room.- Fixed Critical Issue of the player's controls not returning if they decide to leave after talking to the Jarl but not attacking or both options with Elisif surrendering.Fixed issue where the Blacksmith title would remain on the NPC after you fired them.Fixed issue where the mod would think an army is following you when there is none following you.Fixed issues where the mod would sometimes claim a commander was surrounded or under attack when they were not.Fixed issue where the mod would sometimes not recognize the player controls the roads even when the enemy is completely removed.Appointed Jarls will no longer choose hostile actors as their Stewards or Housecarls.Hopefully fixed issues with negotiations not starting when sitting in the chair or Steward not approaching when sitting on the Throne.Your troops stationed in forts that you control will now follow patrolling packages.Troops equipped with custom armor without weapons will now use the highest unlocked weapons the player has unlocked.Allows vanilla Jarls to be recruited only after their faction is defeated by you.You no longer accrue a bounty in holds you owned.Added option to deposit 1,000,000 gold into the treasury.Added ability to plan invasions through your Second-in-Command.You can tell their commander to break off the formation if you want. Added experimental formation system for the army following you, troops will now form up in a 5x4 block and follow closely.Added initial version of a settings menu where you can change battle size, speed, war recovery and respawn times.Added more dialogue to your troops as they will now say goodbye to you with respect.This will prevent them from immediately propping up a new camp in the same place you just defeated them. Added recovery times to enemy factions when you defeat them. ![]()
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